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	<title>Deborah Does Navel-Gazing &#187; Gaming</title>
	<atom:link href="http://www.deborahgray.org/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.deborahgray.org</link>
	<description>(Preferably with a decaf mocha in hand)</description>
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		<title>Parents Find Media Rating Systems Lacking</title>
		<link>http://www.deborahgray.org/2011/06/22/parents-find-media-rating-systems-lacking/</link>
		<comments>http://www.deborahgray.org/2011/06/22/parents-find-media-rating-systems-lacking/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 15:46:30 +0000</pubDate>
		<dc:creator>Deborah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Parenting]]></category>

		<guid isPermaLink="false">http://www.deborahgray.org/?p=587</guid>
		<description><![CDATA[(HealthDay News) &#8212; Parents are giving the current media rating systems poor grades. Moms and dads definitely want help when it comes to deciding whether or not a movie, TV show or video game is appropriate for their children. But, new research says the current rating systems aren&#8217;t giving them the information they need. In [...]<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.deborahgray.org/2011/06/22/parents-find-media-rating-systems-lacking/' addthis:title='Parents Find Media Rating Systems Lacking ' ><a href="//addthis.com/bookmark.php?v=250&#38;username=xa-4d2b47597ad291fb" class="addthis_button_compact">Share</a><span class="addthis_separator">&#124;</span><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a></div>]]></description>
			<content:encoded><![CDATA[<p>(HealthDay News) &#8212; Parents are giving the current media rating systems poor grades.</p>
<p>Moms and dads definitely want help when it comes to deciding whether or not a movie, TV show or video game is appropriate for their children. But, new research says the current rating systems aren&#8217;t giving them the information they need.</p>
<p>In three different studies of parents, all reported in the July issue of Pediatrics, researchers found that parents want more detailed information about media content over the vague descriptions they&#8217;re being given now.</p>
<p>&quot;When parents use media ratings and do set limits on the content of the media that their children see, there&#8217;s a powerful protective factor. Those kids do better in school and they get into fewer fights. Ratings have a tremendous potential to matter, and if they were more accurate, they could matter even more,&quot; said the lead author of the three studies, Douglas Gentile, an associate professor of psychology at Iowa State University.</p>
<p>via <a href='http://consumer.healthday.com/Article.asp?AID=654082'>Parents Find Media Rating Systems Lacking</a>.</p>
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		<item>
		<title>Ultima Serpent Isle Remake</title>
		<link>http://www.deborahgray.org/2011/06/13/ultima-serpent-isle-remake/</link>
		<comments>http://www.deborahgray.org/2011/06/13/ultima-serpent-isle-remake/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 18:43:46 +0000</pubDate>
		<dc:creator>Deborah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[serpent isle]]></category>
		<category><![CDATA[ultima]]></category>
		<category><![CDATA[ultima remake]]></category>

		<guid isPermaLink="false">http://www.deborahgray.org/?p=583</guid>
		<description><![CDATA[For all of you Ultima geeks out there who remember Ultima VII Serpent Isle fondly (or still play it occasionally), it&#8217;s time to get happy. Thepal is remaking Serpent Isle using the Oblivion engine, and it looks great. Here you can see screenshots of Fawn. Serpent Isle Remake website<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.deborahgray.org/2011/06/13/ultima-serpent-isle-remake/' addthis:title='Ultima Serpent Isle Remake ' ><a href="//addthis.com/bookmark.php?v=250&#38;username=xa-4d2b47597ad291fb" class="addthis_button_compact">Share</a><span class="addthis_separator">&#124;</span><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a></div>]]></description>
			<content:encoded><![CDATA[<p>For all of you Ultima geeks out there who remember Ultima VII Serpent Isle fondly (or still play it occasionally), it&#8217;s time to get happy. Thepal is remaking Serpent Isle using the Oblivion engine, and it looks great. <a href="http://etherealsoftware.com.au/ultima/?p=167">Here</a> you can see screenshots of Fawn. </p>
<p><a href="http://etherealsoftware.com.au/ultima/">Serpent Isle Remake website</a></p>
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		<title>Online Gaming With Real-World Friends Is Healthier: Study</title>
		<link>http://www.deborahgray.org/2011/05/06/online-gaming-with-real-world-friends-is-healthier-study/</link>
		<comments>http://www.deborahgray.org/2011/05/06/online-gaming-with-real-world-friends-is-healthier-study/#comments</comments>
		<pubDate>Fri, 06 May 2011 20:54:24 +0000</pubDate>
		<dc:creator>Deborah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.deborahgray.org/?p=556</guid>
		<description><![CDATA[(HealthDay News) &#8212; Contrary to what some might think, spending hours online playing video games and interacting with others through avatars may contribute to emotional health, if virtual gaming partners or opponents include real-world family members, findings from a new data analysis suggest. Various research has touted the negative effects of spending too much solitary [...]<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.deborahgray.org/2011/05/06/online-gaming-with-real-world-friends-is-healthier-study/' addthis:title='Online Gaming With Real-World Friends Is Healthier: Study ' ><a href="//addthis.com/bookmark.php?v=250&#38;username=xa-4d2b47597ad291fb" class="addthis_button_compact">Share</a><span class="addthis_separator">&#124;</span><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a></div>]]></description>
			<content:encoded><![CDATA[<p>(HealthDay News) &#8212; Contrary to what some might think, spending hours online playing video games and interacting with others through avatars may contribute to emotional health, if virtual gaming partners or opponents include real-world family members, findings from a new data analysis suggest.</p>
<p>Various research has touted the negative effects of spending too much solitary time playing video games, so &quot;people think [video] games are bad for you psychologically,&quot; explained study author Cuihua Shen. &quot;We challenge that assumption,&quot; she said.</p>
<p>via <a href='http://consumer.healthday.com/Article.asp?AID=652316'>Online Gaming With Real-World Friends Is Healthier: Study</a>.</p>
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		</item>
		<item>
		<title>Zynga&#8217;s Cityville &#8211; another scam</title>
		<link>http://www.deborahgray.org/2010/12/02/zyngas-cityville-another-scam/</link>
		<comments>http://www.deborahgray.org/2010/12/02/zyngas-cityville-another-scam/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 15:53:26 +0000</pubDate>
		<dc:creator>Deborah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Cityville]]></category>
		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.deborahgray.org/?p=488</guid>
		<description><![CDATA[As I suspected, Zynga&#8217;s new Cityville is yet another game in which the only two ways you can advance are either to bug the crap out of your friends, or fork out money. Real money. Maybe it&#8217;s just me, but I think that you should be able to advance in the game without being forced [...]<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.deborahgray.org/2010/12/02/zyngas-cityville-another-scam/' addthis:title='Zynga&#8217;s Cityville &#8211; another scam ' ><a href="//addthis.com/bookmark.php?v=250&#38;username=xa-4d2b47597ad291fb" class="addthis_button_compact">Share</a><span class="addthis_separator">&#124;</span><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a></div>]]></description>
			<content:encoded><![CDATA[<p>As I suspected, Zynga&#8217;s new Cityville is yet another game in which the only two ways you can advance are either to bug the crap out of your friends, or fork out money. Real money. </p>
<p>Maybe it&#8217;s just me, but I think that you should be able to advance in the game without being forced into one of those options, and only need to use friends or money for special perks. </p>
<p>I used to play Petville, and I didn&#8217;t mind shelling out cash once in a while for a special outfit or home decor. But then Zynga stopped creating new outfits that could be bought without shelling out real cash. I started feeling like I was being royally screwed. Thanks, but no thanks.</p>
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		<title>ADHD and Computer Games: Keeping myself on track in World of Warcraft</title>
		<link>http://www.deborahgray.org/2009/08/07/adhd-and-computer-games-keeping-myself-on-track-in-world-of-warcraft/</link>
		<comments>http://www.deborahgray.org/2009/08/07/adhd-and-computer-games-keeping-myself-on-track-in-world-of-warcraft/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:26:05 +0000</pubDate>
		<dc:creator>Deborah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mental Health Writing]]></category>
		<category><![CDATA[ADD]]></category>
		<category><![CDATA[ADHD]]></category>
		<category><![CDATA[Attention Deficit Hyperactivity Disorder]]></category>

		<guid isPermaLink="false">http://www.deborahgray.org/?p=402</guid>
		<description><![CDATA[As a card-carrying computer geek, I&#8217;ve been playing what are known as computer role-playing games (CRPGs) for close to twenty years. I&#8217;ll try not to bore you with too many details, but basically the structure of these games consists of gaining experience for your character by doing battle and completing quests for non player (computer [...]<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.deborahgray.org/2009/08/07/adhd-and-computer-games-keeping-myself-on-track-in-world-of-warcraft/' addthis:title='ADHD and Computer Games: Keeping myself on track in World of Warcraft ' ><a href="//addthis.com/bookmark.php?v=250&#38;username=xa-4d2b47597ad291fb" class="addthis_button_compact">Share</a><span class="addthis_separator">&#124;</span><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a></div>]]></description>
			<content:encoded><![CDATA[<p>As a card-carrying computer geek, I&#8217;ve been playing what are known as computer role-playing games (CRPGs) for close to twenty years. I&#8217;ll try not to bore you with too many details, but basically the structure of these games consists of gaining experience for your character by doing battle and completing quests for non player (computer generated) characters. Since the internet really started going in the 1990s, I&#8217;ve also been playing online computer role playing games. Since you&#8217;re playing with many other players (real life players), the experience is much more social, and more competitive to some extent.<br />
<a href="http://www.healthcentral.com/adhd/c/8689/78253/keeping-track-warcraft">Read on</a></p>
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